Building Tomorrow's Game Developers
We started Logixa Zentron because someone had to bridge the gap between academic theory and real-world game development skills.
How We Got Here
Back in 2021, three of us were sitting in a Montreal coffee shop, frustrated with how traditional programming courses completely missed the mark on game development. I'd just spent six months trying to hire junior developers who could actually build engaging casino-style games, and the candidates coming out of universities had solid coding fundamentals but zero practical experience with game mechanics.
That conversation led to something bigger than we expected. We realized there was this massive gap between what schools teach and what the gaming industry actually needs. So we decided to do something about it – but not in the typical "disrupt education" way that sounds good in pitch decks but fails students.
Instead, we focused on one thing: giving people hands-on experience building the types of games they'd actually work on in their careers. No theoretical exercises about sorting algorithms – you learn data structures by implementing a poker hand evaluator that processes thousands of hands per second.
Real Projects, Real Skills
Every assignment in our programs comes from actual client work we've done. You're not building toy applications – you're solving the same challenges that professional game developers face every day, just with more guidance and patience than you'd get at most companies.
Industry-Connected Learning
Our curriculum gets updated based on direct feedback from studios and development teams across Canada. When Unity releases a major update or a new framework gains traction, we're already incorporating it into our coursework within weeks, not years.
The People Behind the Platform

Kasper Thorne
Lead Programming Instructor
Spent eight years at various Montreal game studios before joining our teaching team. Kasper has this gift for explaining complex programming concepts using examples from games everyone actually plays. His JavaScript courses consistently get the highest completion rates because he makes the material genuinely engaging.
Our Teaching Philosophy
We don't believe in the "sink or swim" approach that dominates coding bootcamps. Learning game development is challenging enough without artificial pressure and unrealistic timelines.
Our students work at their own pace through structured projects that build on each other. You start with simple slot machine mechanics and gradually work up to complex multiplayer poker systems. By the end, you've built a portfolio of actual games, not just completed assignments.

How We Actually Teach
Most programming education focuses on syntax and theory. We start with game mechanics and work backwards to the code. Want to understand object-oriented programming? Build a blackjack game where each card is an object with properties and methods.
This approach works because it gives context to everything you're learning. Instead of memorizing array methods, you're using them to shuffle cards or calculate poker odds. The programming concepts stick because they're connected to something tangible and fun.
We also emphasize debugging and problem-solving skills that traditional courses skip entirely. Half of professional development is figuring out why something isn't working, so we make that a central part of our curriculum.


What Drives Our Work
Education should be practical and accessible. We've seen too many talented people get discouraged by overcomplicated courses that prioritize academic credentials over actual skill development.
That's why our programs focus on building confidence through completing real projects. Each module ends with something you can show to friends, family, or potential employers – a working game that demonstrates specific technical skills.
We also believe learning should be collaborative, not competitive. Our students help each other solve problems and share resources. Some of our best graduates came from study groups that formed organically in our Discord server.
"We're not trying to replace traditional computer science education – we're filling a gap that exists between academic programming and professional game development."
Looking Forward
Our next cohort starts in September 2025, and we're expanding our curriculum to include mobile game development and advanced multiplayer systems. We're also launching a mentorship program where experienced graduates work directly with new students on their capstone projects.
The gaming industry keeps evolving, and so do we. But our core mission remains the same: helping people build the practical skills they need to create engaging, well-coded games. Because at the end of the day, that's what actually matters in this field.